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The Curious Case of a 90s Game Inspired by Orwell’s 1984

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Hello, tech enthusiasts and gamers! Today, let’s dive into a fascinating tale that blends literature with the gaming world, touching upon George Orwell’s classic, _1984_.

Many readers yearn to immerse themselves in the world of _1984_, and what better way to do that than through a late ’90s PC game? In 1998, MediaX set out to meet this desire by creating _Big Brother_, an officially licensed sequel to Orwell’s riveting tale.

Initially introduced at E3 1998, this game garnered some buzz, but unfortunately, the project fell apart, leaving fans wondering what might have been. Recently, however, a demo of this elusive game resurfaced, allowing us to sneak a peek into this forgotten piece of gaming history.

The Lost Media Wiki reveals that _Big Brother_ was ambitious, aiming to shift the spotlight from Winston Smith to a new character named Eric Blair, embarking on a quest to find his missing fiancée, Emma, amid a world ruled by the Thought Police. A fascinating premise, wouldn’t you agree?

However, things took a turn when the demo completely disregarded the fiancée storyline. Instead, players find Eric involved in a thrilling resistance movement while attempting to outsmart the Thought Police. The stakes are high as Eric must create distractions to protect their secretive mission.

Excitingly, the game promised a world where players could interact with everything, disabling surveillance systems across ten square blocks! But gameplay footage reveals a different story, presenting simplistic puzzles reminiscent of _Riven_.

Among the zany features was a zero-gravity training sphere, where players don a special suit before planting a bomb inside it—certainly a unique wrinkle to the gameplay!

The demo, while connecting to the essence of _1984_, drifts far from its original narrative. Still, it stands out as a fascinating chapter in the adventure of video game adaptations.

This look back at _Big Brother_ reminds us that even in a world dominated by security and control, creativity can lead to quirky outcomes that sometimes just leave us scratching our heads!

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Written by Nuked

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