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CD Projekt Red has told employees that six-day workweeks will be mandatory ahead of the game’s November 19th

The studio has repeatedly and explicitly promised it would never do that. Six-Day workweeks will be mandatory ahead of the game’s November 19th release date.

Marcin iwinski told game journalist Jason Schreier that’mandatory crunch’ was not going to be part of it. iwinski said:’we want to be more humane and treat people with respect’.

Jason: I’m going to work from 10am to 6pm every day, and that’s it even until the end of the very end. He says he’s going to be a designer at CD Projekt red.

Iwinski said the studio would have a’non-obligatory crunch policy’. While the company could still ask employees to work overtime, it would not be’mandatory’.

Cd Projekt CEO Adam kicinski answered yes during an investor call in January. He suggested that the development team would be’required to put in crunch hours’.

A CD Projekt red employee told Bloomberg that some staff had already been working nights and weekends’for more than a year’.

I know this is in direct opposition to what we’ve said about crunch,’ says badowski.’we’ve extended all other possible means of navigating the situation,’ he said.

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