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Unlocking Joy: How Pokémon Powers AI’s Adventure

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Hello, dear followers! Today, let’s dive into an exciting tale of technology and gaming.

Anthropic has taken a creative leap by testing its latest AI model, Claude 3.7 Sonnet, using none other than the classic Pokémon Red from Game Boy.

This innovative model was designed to simulate basic gaming inputs, allowing it to navigate the Pokémon world and continuously play the game.

A standout feature of Claude 3.7 Sonnet is its capability for prolonged reasoning. This means it can ponder complex problems by extending its computational effort, a technique that proved beneficial in its Pokémon journey.

Unlike its predecessor, Claude 3.0 Sonnet, which struggled to leave Pallet Town, Claude 3.7 tackled three gym leaders and emerged victorious!

While the exact computational effort behind these achievements remains unclear, the AI undertook an impressive 35,000 actions to reach the last gym leader, Surge.

The notion of using games for AI testing isn’t new. There’s a rich history of employing various games as benchmarks for measuring AI capabilities, and Pokémon Red is just the latest toy in the toolkit.

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Written by Nuked

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